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Game training courses and schools
Game Design and Programming

Total 171 training course(s) at schools in United States.

School: UCLA Extension
[All Courses]

Training Center(s)/Venue(s): Los Angeles, California, United States
Tel.: (310) 825-9971, (818) 784-7006

3D Graphics and Game Engines
Course Format: Online
This course is an introduction to 3D graphics engineering used to create video games; animated films; and other business applications, such as on wireless devices, computer-aided design, and data visualization. Topics include the 3D graphics pipeline, from reading an artist’s 3D file to producing an image on the screen, as well as the algorithms and structure of 3D graphics; game engines, ...
 

School: Royal Tine Big Game Guide and Packer School
[All Courses]

Training Center(s)/Venue(s): Philipsburg, Montana, United States
Tel.: (406) 859-5138

Guide & Packer - Hunting, Fishing & Camp Cook
Course Format: Else
You will receive instruction in the following four areas: horsemanship/horseshoeing, horse and mule packing, outdoor/woodsmanship skills, and guide/hunting skills. Experts are provided in specialty areas to give you the benefits of a wide range of experience. The last part of the class will be spent on a pack trip where you will put your new knowledge and skills to use. We are limiting our enro...
 

School: Pyramind
[All Courses]

Training Center(s)/Venue(s): San Francisco, California, United States
Tel.: 415.896.9800

Game Sound
Course Format: Classroom
This class focuses on Sound Design for Video Game applications. Students will work on the sound for both in-game cut scenes and pre-captured sections of game play to create soundscapes that match the style and essence of the game. Anyone interested in working in the video game sound industry needs this class as it will set the tone for their ability to jump into a game production cycle and hit ...
 

School: Globe University and Minnesota School of Business
[All Courses]

Training Center(s)/Venue(s): Minneapolis, Plymouth, Rochester, Minnesota, United States
Tel.: 877-455-3697, 763-476-2000, 888-662-8772F

Game Development Production
Course Format: Classroom
Students create their own computer games, learning game engine design and Windows programming, with an emphasis on implementing a design document into a working computer game. Topics include creating game design documents, creating 2D graphics, creating 3D graphics engines, collision detection and game mechanics.
 

Game Engine Programming
Course Format: Classroom
This course covers the application of existing game engine technologies in developing complex new games. Students learn to identify and use structures that are common to a variety of game engines. By understanding and leveraging these game engine technologies, students become more efficient and better-organized game programmers.
 

Audio for Game Development
Course Format: Classroom
Students create and edit soundtracks for animation, learning editing terminology and editing audio on multiple tracks. Synching audio and video, as with a character’s lip-synch, is emphasized, and compositing and video post effects are introduced.
 

Game Development Using DirectX
Course Format: Classroom
This course is an overview of the uses of the DirectX library in games programming. The language used is C++. Many concepts taught in the class apply to a variety of programming languages and libraries.
 

Flash Game Development
Course Format: Classroom
This course covers Macromedia’s Flash and Actionscript. Students learn to manipulate vector graphics, layered animation sequences and listener responses through Actionscript and the Flash development environment’s GUI, and to build and deploy games for both stand-alone and web-based delivery.
 

Mathematics for 3D Animation and Games
Course Format: Classroom
Students must be able to implement classes in the C++ programming language to complete exercises in this course. Students learn mathematical models that underlie design and construction of game engines, as well as the various interactions specific to animated computer games and the techniques of calculation needed to apply them. Topics include coordinate transforms, interpolation, illumination,...
 

Game Interface Design and Theory
Course Format: Classroom
This course addresses concepts and terminology of game design, including the iterative process of design from conceptualization through prototyping and playtesting. Students learn techniques for effectively generating novel game ideas and analyzing and improving existing game implementations.
 

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