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Find Game Training Courses and Workshops in Cities of United States: Austin - Baltimore - Boston - Charlotte - Chicago - Cleveland - Columbus - Dallas - Denver - Detroit - El Paso - Fort Worth - Houston - Indianapolis - Las Vegas - Los Angeles - Milwaukee - New Orleans - New York - Oklahoma City - Philadelphia - Phoenix - Portland - San Antonio - San Diego - San Francisco - San Jose - Seattle - Tucson - Washington
Game training courses and schools Game Design and ProgrammingTotal 171 training course(s) at schools in United States.
Training Center(s)/Venue(s): Los Angeles, California, United States Tel.: 323-466-6663Essentials of Shooting Digital Video 2 Course Format: Classroom Digital Video Can Play a Key Role in the 3D Pipeline
Live-action material is fundamental to the 2D and 3D production process in many venues. This five-week course teaches the ground rules of shooting digital video footage. Discussion includes all the technical aspects of the DV format, as well as equipment choices and usage. Staging and lighting techniques are also extensively covered, along w...
Essentials of Shooting Digital Video 1 Course Format: Classroom Digital Video Can Play a Key Role in the 3D Pipeline
Live-action material is fundamental to the 2D and 3D production process in many venues. This five-week course teaches the ground rules of shooting digital video footage. Discussion includes all the technical aspects of the DV format, as well as equipment choices and usage. Staging and lighting techniques are also extensively covered, along w...
Digital Sculpting and Texturing in ZBrush Course Format: Classroom Take Your Texturing to a Higher Level
Digital Sculpting and Texturing in ZBrush builds on the skills acquired in Intro to ZBrush. Students will follow a full ZBrush pipeline taking a character from initial sculpture through to texture mapping and finally rendering in Mental Ray for Maya. Sculptural topics covered include creating effective anatomical form as well as designing in 3D. High frequ...
Digital Sculpting and Anatomy in ZBrush Course Format: Classroom Take Your Texturing to a Higher Level
Digital Sculpting and Texturing in ZBrush builds on the skills acquired in Intro to ZBrush. Students will follow a full ZBrush pipeline taking a character from initial sculpture through to texture mapping and finally rendering in Mental Ray for Maya. Sculptural topics covered include creating effective anatomical form as well as designing in 3D. High frequ...
Texture Mapping 2 Course Format: Classroom Push Your Texturing to Extreme Realism
Assuming a familiarity with basic texture parameters and techniques, this course focuses on the development of advanced shading networks and techniques to push realism, flexibility and speed for artists. Topics covered include expanding the palate of rendering tools through the technical setup for nodes, replication of 2D imagery into 3D representations a...
Stop Motion Animation Production Course Format: Classroom Create a Stop-Motion Animation Short
A one-term course designed for Animation students who are working to complete a final project utilizing stop-motion. The term will focus on creative elements such as concept, design, writing, pre-production, animating , and editing. In the term students will finish a 30 second piece of work, shoot, animated, edited and directed by the Chiodo brothers. This ...
Photorealistic Product Rendering Course Format: Classroom Hone Your Skills in Creative Seeing, Lighting, Lens Work, and Composition
Hands on interactive course to develop skills in the creation of photoreal product renderings for broadcast, film, and print. The course is a creative melding of disciplines developing and honing skills in creative seeing, lighting, lens work, and composition. The main tool sets used in the course will be maya, mental ra...
Motion Graphics Course Format: Classroom Create Motion Graphics for Film and Television
This course will introduce students to creating motion graphics for film and television. Specifically we will explore how motion design is utilized in feature film title sequences, film and video game trailer graphics, television broadcast packages, show opens, and popular commercials. Students will receive a crash-course on two essential elements...
Match Moving and Integration Course Format: Classroom Merge Digital Elements with Live-Action Material
All aspiring 3D artists should understand the concepts and techniques of merging digital elements with live-action material. Production tricks and techniques will be thoroughly addressed through in-course demonstrations and student projects. A variety of effects work from film and television will be analyzed, focusing on how the final result was...
Lighting and Rendering 1 Course Format: Classroom Define the Mood and Focus of Your Scene
Lighting is an art. It defines mood, focus, atmosphere, time of day and drama. Its roots are in lighting for the theatre, but more importantly, in cinematography for film. By understanding the importance that light plays in the successful telling of a story, a 3D lighters skills will emerge. Photography and film cinematography constantly deal with ...
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